Was there a pressure to be in line with how other fighting games have evolved over the years, like adding a substantial story mode?īeing a producer on the console version of Tekken 7, I really tried to study the trends in the fighting game scene. We took a lot of time to develop these characters and this world that's really subversive. There's a lot of differentiation happening right there, as well as the world setting. For SoulCalibur, the big appeal is to fight with weapons and what that means in the fighting game space. And I think it's a very, in many ways, stable - I don't know if 'vanilla' is the right word, but in a good way - game that exists in the fighting game community. I've been in the very fortunate position of producing Tekken 7's console release. There are a lot of fighting games out now. ![]() What can SoulCalibur VI bring to the fighting game genre? It took longer than expected, but we're glad it's here. A lot of the members of Project Soul pushed this one hard and really wanted to make it. And it was a little tricky to get the OK from the higher-ups for this project. This year marks the 20th anniversary of the franchise, so I really wanted to get this game out this year. Why is it the right time to bring back SoulCalibur? ![]() ![]() Okubo sat down with Newsweek to discuss the new features of SoulCalibur VI, how the franchise has evolved and the prospects of coming to the Nintendo Switch.Įditor's Note: The following has been lightly edited for clarity and length. The fighting game genre is in the midst of a golden age, and producer Motohiro Okubo felt it was critical that the next SoulCalibur game appealed to both new and legacy players. SoulCalibur VI is set to release this October retells the stories of the first two games from new perspectives. It's been more than six years since the last SoulCalibur game, but 2018 marks the 20th anniversary of the fighting game franchise, and Bandai Namco is celebrating with a new entry in the series.
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